نوع مقاله : مقاله پژوهشی
نویسندگان
1 استادیار دانشکده علوم انسانی، دانشگاه یاسوج
2 کارشناسی ارشد علوم سیاسی، دانشکده علوم انسانی، دانشگاه یاسوج
چکیده
کلیدواژهها
موضوعات
عنوان مقاله [English]
نویسندگان [English]
Political discourse usually tends to diffuse itself in other discursive fields. Computer games are one of the most considerable products of cultural area in which the political discourse can be reproduced through them. This article is concerned with the representation politics of computer games as well as its inter-textual relevance to the discourse of political domains. The study examines the political discourse of " Command & Conquer: Generals " game as well as its relationship with the US political discourse through using a non-probability (purposive) sampling. The main question addressed is what can be the relationship between the game discourse and US foreign politics. Thus, this computer game is analyzed at three levels of description, interpretation, and explanation through Fairclough’s analysis discourse which suggests that within the framework of dominant discursive order of Western media on “Islam”, and “Middle East” i.e. “Islamophobia”, unfortunately “false and other” image of Islam is portrayed. Also, the discourse is categorized as a broader social action which is consistent with themes of new orientalism logic, the clash of civilization and in particular, American Exceptionalism as well as is reproduced through the language of (the US) soft power of cultural products.
کلیدواژهها [English]
منابع و مآخذ